Sunday, 17 January 2016

Bondage Chess


A typical "Bondage Chess" indoor play.

The quantity of piercing and weights at the prize's outer labia is characteristic of the "Baka Irregulars",
one of the - if not THE - first associations of "No-Limits Prize-Girls" to have appeared in Central Park.

NLPG are into the play for the thrill of being conquered, and usually allow much wider terms to their
temporary masters than most other submissive PG, such as this kind of extensive body modifications.

Submissive PG in generals, and NLPGs in particular, are thought to be the real "soul" of the game. 

"Bondage Chess" is an extension of the classic game of chess in which a person in bondage is connected through two cables to electrodes placed on the underside of two specific pieces, one per side, usually (at the start of the game, at least), the Queens.

When the Queens land on spots of different colours the "prize-girl" (traditionally the person in bondage is a young woman, sometimes also called the Queen-to-be) receives electrical discharges through the cables.

When a Queen is eliminated its role as electrode connector - its "cable" - is passed to any of the player's remaining pieces, though the bishops are usually avoided (the bishops never changing the colours of the case they reside on, they present a limit to the player's possibilities).

Voltages are inversely proportional to the "chessboard distance" from the centre of the board which adds an element into the calculations of the players.  

(Conventionally it is said that the blacks are "+" and whites "-" however the impulse generator inside the board actually uses alternate polarity impulses, to avoid electrolysis in the tissues of the "prize").

The game is won either "traditionally" - by checkmate or by forfeit of the adversary - either on the "prize-girl" passing out.

However the players do not know if he is the one who made the girl pass out or his adversary, the one who will win in this eventuality.

Traditionally this is selected by the arbiters of the match through the launch of a coin and stated in a signed affidavit - together with the prize's detailed rules of enslavement (if they have been established) - that is placed under the time counter, before the start of the game.

The information is shared with the "prizes" when in their rules of enslavement they have agreed to a period of 24/7 servitude of a length above one week.

The "prize-girl" with a slavery period at stake is authorized to suggest to the players what would be the "best" strategy - best being "the strategy that would likely lead her into the hands of the player that she fancies more".

In fact while they are not authorized to outright state who would be the winner on a pass-out the "prize-girls" are also not compelled to be truthful, in the hints that they may give to the players. If no arbiter is present the arbiter's role is usually taken by the "prize girl" herself.

This is of course not considered ideal - unless both the prize and the players are all in very good terms with each other (i.e. it almost only happens in informal games, between friends - the prizes are discouraged from faking their loss of consciousness, but it is known to happen - some players have also been known to have used the moment of confusion, when the prize passes out, to replace the original affidavit with one with more favourable terms).

By rule in case a play with no arbiters ends with a contested "pass-out" (the prize-girl doesn't recognize the affidavit as her own), the game is considered void.

Differently from traditional chess stalemates (and generally, draws) are not allowed. In case one such situation arise each player chooses one piece to sacrifice (or to rescue if each player has less than three pieces still on the board) and, again, a coin is tossed to decide which of the two will be eliminated-rescued.

Usually this is enough to unlock the situation but should the draw re-present itself other two times (the first, the dice is used again) the game is declared null.

The prize-girl is called this way because usually (not always) she is to be handed to the winner of the game. However they are honour (not legally) bound to abide only to the rules of enslavement that they themselves have signed and accepted that are to be detailed - as explained above - in the game's affidavit.

 It is not uncommon in great tournaments to have as "prize-girls" professional fetish models, that do not agreed to perform any other function. This "prize-models" are kept unaware of the chosen passing-out policy, to keep them from trying to bend the game for purely monetary reasons - their involvement being mostly a mercenary one.

Bondage Chess is a recent extension to the classic chess game and being younger than its source, some of its rules are still up to revision as of this writing.

For example it is being actively discussed whether keeping the actual "constant voltage" policy or if an "incremental" one would suit better the needs of the play.

With the current rules it is not uncommon to see players (mostly at low levels) that spend more energies devising how to torment - at length - "prize-girls" known to establish very restrictive terms in their affidavits, than to play against their adversaries.

An incremental voltage rule would reduce the number of times the queens may be moved (on different colour squares) before the prizes pass out, avoiding some pretty irritating "Queen's Runs" (when two players agreed to a dilation tactics, in which one queen "follows" the other, in order to applying time and again discharges to the "prize"), but it would also produce higher risks for the prizes' health.

 A vehement discussion is also ongoing whether to maintain the traditional "prize-girl" definition, given the fact that the category does include males, MtF and FtM transsexuals as well as women.

 The LGBT community has lobbied strongly for a neutral "prize-person", but it still has to win over the last remnants of the traditional, males-driven players community...




I love writing fake magazine's articles...
Spirito di Gianni Brera, proteggimi.

4 comments:

  1. This was fun to read and witness. :)

    ReplyDelete
    Replies
    1. Thanks... sometimes the lack of feedback, here, was disheartening.

      Delete
  2. This sort of "world-building" style is one of my favorite things to read. Stories are nice, but seriously, give me somewhere to be that isn't here. Thanks!

    ReplyDelete
    Replies
    1. I completely understand - and share - your feeling.

      Delete

Feel free to point me out conceptual, orthographical, grammatical, syntactical or usage's errors, as well as anything else